My daily commute by train has become a great opportunity to sketch up some concept art for some of the key moments in the game. Thus:
Development of the game has picked up again in recent weeks. The 2D art style is working really well for me and allowing me to get my ideas implemented much more quickly and painlessly. One of the benefits is that concept art like this can be recreated in the game far more accurately than it could using 3D assets.
I've set myself the goal of creating an introductory sequence made up of about 15 rooms, which will ideally act as a kind of new pre-release demo to replace the old IndieGoGo prototype build. I plan to use this demo to show off the darkness effects, demonstrate how the world will be explored and start to introduce the story.